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Manuela Schmidt

Professional info
3D Skills

I am a digital artist with a thorough knowledge of 3D and 2D Computer Graphics. My experience includes 10+ years in film, commercials, TV productions and design, specializing in lighting and compositing for the film industry. I am a versatile, proactive, problem solving artist with excellent interpersonal skills and a positive, can-do attitude even under tight deadlines. I have a strong desire and willingness to work in an innovative, creative and team oriented environment.

Work experience

11/2013 - present    Zoic Studios, Culver City, CA

     - Compositing artist -


  • Once Upon a Time | episodic | integration of life action & CG, keying, tracking, color grading



10/2013 - 11/2013     Inhance Digital, Los Angeles, CA

     - 3D artist -

Worked on several 3D visualizations involving camera and object animation, texturing, lighting, rendering & compositing.

  • Boeing | 3D visualization | camera and object animation of fighter planes

  • Raytheon | 3D graphics | texturing, lighting & compositing of several assets


06/2013 - 08/2013   South Africa Photography Journey

     - private photography  -

Long planned trip to 8 differnet African countries and cultures. Selected photographs will be compiled into a book; visited 3 different National Parks for driving and walking safaris; got to meet different tribes and learned about their lifestyle, traditions, healing practices and dances. Highlight of the trip was a week long track to reach the top of Mt. Kilimanjaro (5895m).  




06/2012 - 05/2013    Rhythm & Hues, El Segundo, CA

     - Senior Lighting Technical Director -


Setting up light rigs, rendering, and precompositing of photo-real CG characters, environments, volumetrics and fx for live-action footage integration; liaise with members of the fx department to achieve best results; I also wrote several training documentations for our artists.


  • Seventh Son | film | fx and  environment lighting, rendering, precomp

  • 300: Rise of an Empire | film | CG character lighting, rendering

  • R.I.P.D. | film | fx lighting, rendering, precomp



01/2011 - 06/2012        Sony Pictures Imageworks, Culver City, CA

- Lighting/Compositing Technical Director -


Lighting, rendering and compositing of photo-real full CG shots as well as CG characters, environments, volumetrics and fx for animated features and integration with live-action plates; liaise with artists of the matte painting, fx and compositing department to achieve best photo-realistic results



  • The Amazing Spider-Man | film | lighting, rendering, precomp

  • Arthur Christmas | CG feature | lighting, rendering, stereo compositing

  • Green Lantern | film | lighting, rendering, compositing



04/2010 - 10/2010        MPC London, London, England

- Senior Lighting Technical Director -


Test renders and render time optimization of heavy water and splash effects; key and shot lighting of photo-real full CG shots as well as CG creatures, environments, volumetrics and water fx to match live-action footage; liaise with members of the look development & fx department to achieve best results


  • Narnia: The Voyage of the Dawn Treader | film | lighting,  precomp



08/2009 - 01/1010      CafeFX, Santa Maria, CA

- 3D artist -


Responsible for layout, set dressing (PaintFX),  look development of CG environments; setting up light rigs for CG animated characters and environments while working closely with the compositing department; troubleshooting & optimization of high render times


  • Alice in Wonderland | film | layout, look dev, lighting, precomp



02/2009 -06/2009      Sony Pictures Imageworks, Culver City, CA

- Lighting/Compositing Technical Director -


Lighting and compositing of furry CG characters as well as environments to match live-action footage


  • G-Force | film | lighting, rendering, compositing



09/2008 - 12/2008       Furia Digital, Barcelona, Spain

 - 3D artist -


Worked on high-end commercials under US directors Carl E. Rinsch and Andrew Hardaway, involving modeling, texturing, look dev, rigging,  animation & lighting


  • Saturn | commercial | modeling, texturing, look dev, lighting,  precomp

  • Honda | commercial | animation, rendering


09/2007 - 08/2008      Sassoon Film Design, Santa Monica, CA

- 3D artist -

Worked on various feature, special venue, and episodic television productions; specialized in 3D pipeline implementation for stereo conversions

  • Tekturna | special venue | modeling, texturing, animation, lighting

  • Wild Child | film | modeling, texturing, lighting

  • Mummies: Secrets of the Pharaohs  | 3D IMAX movie | stereo conversion

  • Surgery Saved my Life | episodic | modeling, texturing, lighting, anim, fx



03/2006 - 09/2007     Look Effects, Hollywood, CA

  - 3D artist -


Worked on CG shots from start to finish including tracking, modeling, texturing, look dev, rigging, animation, camera projections, set extensions, lighting as well as particle creation for dynamic simulations for various film, special venue, and episodic television productions; shortened list of projects I have worked on:


  • Gone Baby Gone | film | modeling, texturing, animation, lighting, rendering

  • The Invasion | film | modeling, texturing, animation, lighting, rendering

  • The Last Time | film | tracking, texturing, camera animation

  • From Mexico With Love | film | face tracking, texturing, lighting, rendering

  • Lost | episodic | rigid body dynamics, texturing, animation, lighting

  • Bones | episodic | modeling, texturing, projections, set extensions, lighting

  • Pushing Daisies | episodic | modeling, texturing, animation, lighting

  • Aliens in America | episodic | modeling, texturing, anim, particles, lighting

  • Women's Murder Club | episodic | modeling, texturing, lighting, rendering

  • Las Vegas | episodic | texturing, animation, lighting, rendering

  • Nurses | pilot | set extension

  • The World According to Barnes | pilot | modeling, texturing, animation

  • Sea World: Shamu Rocks Night Show | modeling, texturing, anim, lighting 

  • Kennedy Space Center Shuttle Launch Experience | modeling, texturing, anim, lighting

  • Criminal Minds | episodic | rigging, animation, layout, lighting, paint FX background

  • House Divided | pilot | modeling, texturing, animation, lighting

  • Pirates of the Caribbean: Dead Man’s Chest | film | rotoscoping


06/2005 - 03/2006     Gnomon School of Visual Effects, Hollywood, CA

  - Lab Technician - 


Assisted teachers and students in classes and lab sessions. Provided technical support, ensured that equipment was functioning properly.





















2D Skills











extensive 3D curriculum


​2001 - 2003       Academy of Entertainment and Technology Santa Monica, CA        

​2003 - 2005     Gnomon School of Visual Effects

Associate of Arts degree in 2D and 3D animation

2010 - present

2010 - present

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